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当前热文:【森林之子】Sons of the Forest 2023.04.07更新笔记

2023-04-07 05:05:18    来源:哔哩哔哩

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(资料图片仅供参考)

这个补丁增加了一个新的可骑乘的EUC--骑士五号(读作knight five),一副夜视镜,一个新的弹簧陷阱,可以发射敌人,并为建筑系统带来了太阳能和灯泡的首次通过,同时还有一堆更多的修复和其他改进。

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功能介绍

可乘坐的E.U.C. "骑士V"。

夜视镜

建筑系统中加入了太阳能电池板、灯泡和电线

坡道/楼梯现在可以在梁和墙之间建造。

可建造的弹簧陷阱

可工作的盔甲架(取代了人体模型)

增加了删除保存的按钮/选项(也限制了保存槽的数量为30,以解决与蒸汽云同步的问题)。

改进之处

死去的婴儿现在在水中有浮力

帕夫顿先生和夫人的衣服现在被烧掉了。

在地堡的豪华入口处增加了安全摄像机模型

食人族的瞭望塔和大木屋现在可被打破了

调整了湖边的导航区域,以解决边缘的动物/人物被卡住的问题

现在可以拾取和投掷浮肿的死尸了

用近战肢解死亡角色现在更容易了。

调整了洞穴中令人毛骨悚然的产卵逻辑,应该不再有明显的产卵,而且随着时间的推移,应该不会导致洞穴中的敌人数量过大。

改进了一些敌人基地的攻击逻辑

敌人的伤害游戏设置现在可以正确地复制到多人游戏中的客户。

凯尔文 "返回避难所 "的命令也将返回到狩猎的避难所和床铺。

凯尔文现在可以拿起所有类型的箭,明显地携带它们,并投下适当类型的箭。

苍蝇拍和骨头制造者的陷阱将不再对小动物触发。

改进了掩体住宅的停尸房照明,并在那里增加了一些死掉的邪教分子

为一些死去的邪教徒添加了花环

增加了世界位置固定器,以阻止玩家在X和Z方向上离开世界的范围。

增加了四分之一分辨率的mipmap限制选项,并将书页设置为使用该选项,以防止它们在低纹理设置下变得不可读。

设置岩石、棍子和小石头在非动态时禁用碰撞器

修正了在多人游戏中,玩家的服装混合形状不总是正确地应用于其他玩家的视觉。

篷布和乌龟壳现在会在库存中显示其物品数量

将人体模型重新命名为盔甲架

将建造盔甲架所需的胶布数量改为1。

在地狱山洞的BOSS战后增加了摇晃的区域

在完成游戏后重新进入地狱洞时,使其有可能离开地狱洞

洞穴的绳索攀爬触发器现在可以从更大的角度进入。

如果怪兽闯入任何场景,它们现在会被隐藏。

弗吉尼亚在携带礼物时,现在会将枪支藏起来,并在进入战斗时掉落礼物。

平衡

食人族躲避重击的能力增强

增加了约翰2对建筑的伤害

敌人在受到惊吓时现在会逃得更远

修复问题

修正了游牧民族食人族的产卵量超过最大允许量的问题。

修正了更多的敌人和大型动物能够在玩家基地中产生的情况。

修复了寻找帕夫顿教程信息的翻译缺失问题

修正了悬停在退出确认按钮上时的轻微延迟

修正了更多可以用棍子闪避出世界的情况

修正了泡芙男行走时的动画弹出循环。

修正了一些玩家可能会被卡在地狱洞里的地方。

如果玩家在拾取背包之前保存并重新加载,掉落的背包现在应该正确地产生。

如果快速打开和关闭抓包,应该不会再让玩家卡在一个糟糕的状态中。

如果玩家在执行补给瓶动作时开始游泳,应该不会再陷入破损状态。

增加了一项安全措施,即如果玩家以某种方式进入缺少重要物品的状态,如打火机、追踪器、作战刀、指南书或抓斗包,在加载保存游戏时,它们将被重新设置。

当玩家掉落的背包被拾起时,它会重复检查以确保玩家现在拥有背包物品。

在一些罕见的使用情况下,玩家应该不再能够通过使用快速选择来丢失他们的背包。

当达到最大拾取次数时,晾衣架上的鱼将不再出现。

篝火上的物品将不再自动解体

修复了重型演员在被击中头部反应时,有时会弹出站立。

修正了凯尔文没有停止尝试填充玩家放入最后物品的支架。

修正了如果砍刀的地面攻击被打断,玩家会进入卡住的状态。

修正了眩晕棒的特效有时在中断时被卡住的问题

修正了有时鱼的数量超过最大允许数量的问题。

改进了逻辑,以更好地防止看到敌人突入的情况。

修正了落下的树木没有击中食人族的问题

修正了客户有时看到弗吉尼亚州的额外GPS定位器的问题

修正了多人游戏客户端在弗吉尼亚州失去一个MOD的情况下用多个MOD取枪的问题

修复了斩杀重型无面食人族和女性浮肿者的视觉问题

声音

在音量滑块上应用对数刻度

为食人族用棍棒击打地面的动画添加一个音频事件

以下为英文原版

Hey Everyone,This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

Rideable E.U.C. ‘Knight V’

Nightvision goggles

Solar panels, light bulbs and wires added to construction system

Ramps/Stairs can now be built between a beam and a wall

Buildable spring trap

Working armor rack (replaces mannequin)

Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)

Improvements

Dead babies now have buoyancy in water

Mr. and Mrs. Puffton clothes now burn up when they are burned

Added security camera model to bunker luxury entrance

Cannibal lookout towers and large huts are now breakable

Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges

Can now pickup and throw puffy dead bodies

Dismembering dead characters with melee is now easier

Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time

Improved some enemy base attack logic

Enemy damage game setting is now properly replicated to clients in multiplayer

Kelvin "return to shelter" command will also return to hunting shelters and beds

Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow

Fly Swatter and Bone Maker traps will no longer trigger on small animals

Improved morgue lighting in bunker residential and added some dead cultists there

Added flower wreaths to some dead cultists

Added world position fixer to block player going outside the bounds of the world on X and Z

Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings

Set rock, stick and small rock to disable colliders when not dynamic

Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer

Tarp and turtle shell will now show their item count in inventory

Renamed mannequin to armor rack

Changed amount of duct tape required to build armor rack to 1

Added shimmy area after boss fight in hell cave

Made it possible to leave hell cave if reentering it after completing game

Rope climb trigger for caves is now accessible from a wider angle

Creepies will now be hidden if they manage to wander into any cutscenes

Virginia will now stash guns when carrying a gift and drop gift when entering combat

Balance

Cannibal ability to dodge heavy attacks increased

Increased John2 damage to structures

Enemies now flee further when scared

Fixes

Fixed issue with nomad cannibal families spawning more than maximum allowed amount

Fixed more cases of enemies and large animals able to spawn in player bases

Fixed missing translation on find the Puffton tutorial messages

Fixed slight delay when hovering over the exit confirm button

Fixed some more cases of being able to glitch out of the world using a stick

Fixed animation pop in puffy male walk aggressive loop

Fixed some areas players could get stuck in hell cave

Dropped backpack should now properly spawn if the player saves and reloads before picking it up

Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly

Player should no longer get into a broken state if they begin swimming while performing the refill flask action

Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded

When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item

Player should no longer be able to lose their backpack from using their Quick select in some rare use cases

Fish on drying racks will no longer despawn when their max pickup count is reached

Items on the camp fire will no longer auto despawn

Fixed heavy actor sometimes popping to standing when hit again during hit head reaction

Fixed Kelvin not stopping trying to fill holder that player put final item in

Fixed player getting into stuck state if machete ground attack was interrupted

Fixed stun baton FX sometimes stuck on when interrupted

Fixed issue with there sometimes being more fish than maximum allowed amount

Improved logic to better prevent cases of seeing enemies pop in

Fixed falling trees not hitting cannibals

Fixed clients sometimes seeing extra GPS locators for Virginia

Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod

Fixed visual issues decapitating heavy faceless cannibal and female puffy

Sound

Applied logarithmic scale to volume sliders

Add an audio event for animations where cannibals hits club against ground

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